Skills related to Blade.
Skills related to Blade.
Performs a narrow-range attack around the targets as if you are slamming them down. Guarantees a critical hit on targets immobilized by Flinch or other status ailments. MP Cost becomes 0 if used consecutively.
Brutally hit the target with the weapon. Chance to inflict [Flinch] on the target.
1-Handed Sword
[Get the same effect when used with Dual Swords]
Flinch Rate +50%
2-Handed Sword
Power +50
Strongly hit the target in rapid motion. Critical Rate +25 when this skill is activated.
1-Handed Sword
[Get the same effect when used with Dual Swords]
MP Cost -100
2-Handed Sword
Power +50
Boosts Critical Rate Buff
Thrust enemies by quickly moving toward them. Range and Critical Rate increase as the skill levels up. Become more powerful by using it consecutively.
Sonic Blade changes to Super Sonic Blade when used while its buff is active
1-Handed Sword
[Get the same effect when used with Dual Swords]
Activation Range +4m
Boosts Critical Rate
2-Handed Sword
Power +50 Range (Horizontal) +2m
Get better at swordsmanship. ATK of One/Two-Handed Swords increases.
Shorten the Attack Intervals of One/Two-Handed Swords.
Swings the sword horizontally to deal with multiple opponents. If 2 or more targets are involved, the power will increase proportionally and consumed MP will be restored.
Infuses power into the sword while slashing the target. Enhances Attack MP Heal until the next skill is activated. Using this skill will speed up motion 1 time.
1-Handed Sword
[Get the same effect when used with Dual Swords]
Perfect Aim
2-Handed Sword
Power +100
Sharply thrust the target causing wind slashes. No critical damage. When Spiral Air hits a target, Critical Damage increases for a few seconds.
1-Handed Sword
Boosts Critical Damage Buff (Except with Dual Swords)
2-Handed Sword
Power +50
Learn the mastership of swords. The damage dealt of Blade Skill increases.
Attacks enemies in a straight line with an aerial slash. Wind Power will accumulate when a normal attack hits. Wind Power is consumed upon skill activation. Power, attack range, and MP recovery increases according to the amount consumed.
Furiously and consecutively attack a target. Greatly enhance normal attacks 10 times and a strong attack will be activated after that.
Unable to be used redundantly.
1-Handed Sword
[Get the same effect when used with Dual Swords]
Normal Attack Power +5 - +50
2-Handed Sword
Finish Blow +400
A strong slash that generates a tempest. The tempest will deal damage over time. Enemies will be sucked into it once.
1-Handed Sword
[Get the same effect when used with Dual Swords]
Whirlwind Power increases depending on DEX.
2-Handed Sword
Bullet Power +100 Bullet Power increases depending on STR.
Perform a rallying cry. Increases ATK for a while. Removes status ailment: [Fear].
1-Handed Sword
[Get the same effect when used with Dual Swords]
Duration +50sec
2-Handed Sword
Boosts ATK
Kick while pretending to attack with a sword. This skill has "normal attack proration". MP Cost for the next skill used will be reduced when the skill reaches its maximum level.
Dual Swords
MP Cost -100 Chance to make target Tumble.
A defense technique using a two-handed sword. Boosts Physical/Magic Resistance and improves Guard ability for 70 seconds. Recovers Guard Power a bit when the buff is applied. Overwriting won't trigger this recovery.
2-Handed Sword
While the effect is active, the weapon's refinement value will work as the shield's refinement value.
VIT affects Guard Power Recovery and it won't recover beyond 100%.
Nullifies ailments causing immobility when Guard is timed perfectly.
The buff ends immediately when Guard Power is used up and it can't be used again for some time.
Strong attack like a meteor. Chance to inflict [Dizzy] on a target and generate Area of Effect when landing. Become invincible when activating the skill.
1-Handed Sword
2nd Hit Power increases depending on DEX. Dizzy Rate +75%
Dual Swords
Dizzy Rate +75%
2-Handed Sword
1st Hit Power +200 1st Hit Power increases depending on STR.
Add aura and slash consecutively. Weapon ATK increases for a few seconds when activating Buster Blade. Restore a small amount of HP when the buff is added. The buff is not overwritten.
Buster Blade will not overwrite an existing Buster Blade buff
1-Handed Sword
Power increases depending on DEX.
Heal Amount increases depending on VIT.
Dual Swords
Heal Amount increases depending on VIT.
2-Handed Sword
Power Increases depending on STR.
Shield
Weapon ATK and Heal Amount increase based on shield ability.
Stop thinking and wield the weapon like a berserker. Increase Normal Attack Power/Attack Speed/Critical Rate for a few seconds and greatly decrease Stability/DEF/MDEF. Rampage is not removed by status ailments while it is in effect.
1-Handed Sword
Reduce the decrease of Stability.
Reduce the decrease of DEF. (Except Dual Swords)
Reduce the decrease of MDEF. (Except Dual Swords)
Duration +20sec
2-Handed Sword
Boosts Critical Rate
Reduces the decrease of Stability.
Duration +20sec
Deals damage to the target and after a short while, causes an explosion at the target's feet, dealing additional damage. If the conditions are met, Ogre Power will be accumulated and consumed upon skill activation to increase the power and buff.
2-Handed Sword
Starting a battle, stepping on the warning area, taking damage, or perfectly timing Guard will restore Ogre Power (max 20).
Rampage's performance is boosted while the buff is active.
Mitigates the drawbacks of Berserk while the buff is active.
Slightly restores HP based on the MP consumed while the buff is active.
A merciless blow. If the target is afflicted by Flinch/Tumble/Stun and not bleeding, the damage dealt will increase and the target will be inflicted with [Bleed].
1-Handed Sword
Power increases further depending on DEX.
Dual Swords
Power increases further depending on AGI.
2-Handed Sword
As the increase in base power depends on the skill level, the increase will be very small when the condition is met.
Slashes target and magic blade will deal additional damage after a slight delay.
Magic blade may inflict [Fatigue].
2-Handed Sword
Performs an additional attack if another attack skill is used. This additional attack is unable to inflict [Fatigue], but Critical Rate increases according to the skill level.
Slashes and clears your surroundings with a blade surrounded by an aura. The power of the next skill used is 1.2x stronger.
Grants Additional Melee to weapon while active.
1-Handed Sword
Buffs will not be consumed.
Extends the buffs of Aura Blade by 10 seconds when getting the buffs of "Buster Blade".
The power of Buster Blade increases based on the level acquired.
Dual Swords
The power of the next skill used becomes 1.1x stronger.
2-Handed Sword
The Additional Melee granted gets reduced to 50%.
The power of the next skill used becomes 1.3x stronger.
Reduces the damage received for a certain number of times for 10 seconds. Slightly restores MP when damage is reduced.
Restores 10 MP per number of damage reduction effects remaining when the time is up.
1-Handed Sword
The amount of MP recovered increases when damage gets reduced.
Dual Swords
The amount of MP recovered is halved when damage gets reduced.
Damage reduction is doubled.
2-Handed Sword
The amount of MP recovered slightly increases when damage gets reduced.
Damage reduction is doubled.
Shield
Damage reduction is doubled.