Skills related to Shield.
Skills related to Shield.
Enhance Attack Speed when equipping a shield.
Bash with the shield. Chance to inflict [Stun] on the target.
DEF and Physical Resistance are added when equipping a shield.
A powerful uppercut with a shield. Chance to inflict [Tumble]. Damage Reduction and Guard will be activated during this skill.
Increase party members' Physical Resistance and decrease Magic Resistance for a limited time.
Shield
Mp Cost -200
Throw the shield like a cannonball. Chance to inflict [Stun] on the target. Damage dealt increases if the target is stunned.
Increases MDEF and Magic Resistance when equipping a shield.
Your iron will is stronger than a castle wall. Equips two shields and maintains the state of Guard during combat. Heavy armor increases Guard range and removes the interval of normal attacks.
Attack repelling an enemy's attack. Deal damage to a target when Guard is activated. The damage dealt depends on Guard Power and the refinement value of your shield.
Shield
Guard Power is added to Power Refinement Value of Shield affects Skill Power
Repairs your shield and recovers its durability.
Recovers the Guard power consumed. Also recovers MP depending on the recovered Guard.
Creates an area that reduces damage taken. Increase Guard Recharge. ATK decreases and Aggro greatly increases as more mates are in the area. Your shield's refinement value affects the damage reduction.
Shield
[Refinement Value of Shield affects the effects below] Raises Guard Recharge further. Boost on Damage Reduction of allies protected by this skill. Boost on Aggro Reduction of allies protected by this skill.
Only available during the Skill: "Dual Shields".
Deals AoE damage twice and ends "Dual Shields". Increases damage to an immobile target.
Shield
"Immobile" refers to [Flinch], [Tumble] and [Stun].
Applies a debuff to the target when equipped with heavy armor.
The debuff lasts for 15 seconds.
Reduces Critical resistance depending on the level of Belagerung.
Increases the damage dealt and Attack MP Recovery if the target is immobile.