Skills related to Dagger.
Skills related to Dagger.
Attack by throwing a dagger.
MP Cost becomes 0 when reaching Lv10 and normal attack proration will be applied.
Chance to add small damage to normal attacks by equipping a dagger.
Disturb the target's movement by throwing a dagger at the feet. The damage increases as DEX is higher. Chance to inflict [Slow Down] on the target.
Attack with a poisoned dagger. The damage increases as INT is higher. Chance to inflict [Poison].
Increase the damage and activation rate of Hidden Arm.
Throw a lot of knives single-mindedly. The damage increases as STR, AGI and DEX are higher.
Raises the next dagger skill power used after Evasion. Requires some time to reactivate after 1 activation. Reactivate faster by leveling the skill. Has no effect on skills that do not consume MP.
Normal attacks turn into Dagger attacks. Increases Critical Rate and Attack MP Recovery. Reduces Evasion consumption during normal attack. Removes "normal attack proration". The effect ends when you use another skill.
Dagger
The normal attacks during Knife Combat are enhanced by Hidden Arm, Intensive Knife, and Mail Breaker.
An astounding throwing skill. Add the chance to increase hit counts to all the Dagger Skills.
Ignore certain amount of DEF when using Hidden Arm. The next normal attack gets Critical Rate +75, Attack MP Recovery +100% at a small probability.
Chance to inflict "Flinch" to a foe targeting you and turns into Knife Combat mode. Increases damage and Physical Pierce when not being targeted.
Dagger
If this skill hits the target, it will shortened the time for the skill "Double Stab" to reactivate.
Since this skill is not a throwing skill, it is not affected by the skill "Double Stab" or "Amazing Throw".