Skills related to Mononofu.
Skills related to Mononofu.
Slash an enemy with an aerial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana.
Strike an enemy with the pommel. Chance to inflict [Paralysis]. Chance to inflict [Stun] if the target is paralyzed.
Learn how to be a Mononofu. HP, MP and Accuracy increase a little. ATK increases when equipping a Katana.
Side note: (the following notes are not part of this or any other Mononofu passive, rather being hidden innate effects of Main Katana)
• Auto Attacks of Main Katana are treated as Unsheathe Attacks
• You can slide to any direction after an auto attack by using movement input during the auto attack animation if your are not afflicted with [Slow] or [Stop]; the same slide can also be performed after certain Mononofu Skills (conditions are listed within the info of said skills)
• After performing a slide, gains a buff that lasts until you perform an auto attack; the auto attack that consumes the buff will have its damage doubled, gains 50% bonus AMPR, will always deal critical hits, and give 1 Garyou Tensei stack
• This slide action can be disabled by equipping Sprint Sheathe Remover registlet
Wield the weapon with both hands. Various stats are enhanced if Sub-Weapon is empty. Critical Damage with a Katana greatly increases.
Katana
2x Boost on Critical Rate 2x Boost on Stability Boost
Quickly approach and thrust a target. Move behind a target when attacking. Increases the damage of the next skill a little.
Parry an enemy's attack and reduce damage only once. Nullify ailments, recover MP a little, and at least 1 HP remains when taking fatal damage at certain amount of HP. Just deal damage if you don't parry.
MP restored decreases if used with combo.
Sharpen your focus. Critical Rate greatly increases for a short time and Critical Damage, DEF, and MDEF decrease. The effect ends when you use a skill.
Katana
2x Duration Critical Rate Boost +25 No Decrease in Critical Damage.
Activates by chance when your attack misses or when you manage to dodge with Evasion. For 30 sec, Close-range ATK power/Critical Damage/Accuracy slightly increases, max 3 stacks.
The effect increases based on the Mononofu skill tree level.
Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana.
Furiously slash an enemy taking its attack. Nullify damage once and do additional attack. Chance to inflict [Armor Break] with it.
Assumes a dual-katana stance. Removes and converts Unsheathe Power into ATK and Weapon ATK. Reactivating Gust while it's in effect will produce a different effect based on the key input.
The effect ends when you move while sheathing your katana.
Katana
Still Wind, Northerly Wind, Easterly Wind, Westerly Wind and Southerly Wind can be activated with key input without ending the effect of Meikyo Shisui.
After assuming the "Still Wind" stance, you can still transition into the corresponding skill with a key input. (MP is only consumed when activating Still Wind)
A defense technique using scabbard. A counterattack is carried out 1 time only if you get hurt while holding a scabbard. If successful, some HP will be restored. MP Cost of the next skill used is reduced and accuracy increases.
Furiously slash consecutively. Power increases for a while everytime you use the skill (4 Times at Most). Special attack is applied to Magadachi/Zantei Settetsu by meeting certain conditions and the buff duration increases.
The ultimate slash. The power increases every time you use certain Mononofu Skills. (10 Times at Most) Power increases against targets inflicted with [Armor Break]. Critical Rate is extremely low.
Katana
The power of Mononofu skills increases as Garyou Tensei's buff increases.
Upon skill activation, all accumulated Garyou Tensei's buff will be consumed and you will enter a damage reduction state. During this state, the power of Mononofu skills will remain at maximum.
It will be reset when "Gust" ends.
Release the demonic power inside. Increase ATK/Attack MP Recovery/Normal Attack Power. Enhance Defense Pierce/Critical Rate of Garyou Tensei. Inflict [Ignition] on yourself when activated.
Katana
Normal Attack Power +50 3x Duration
Escapes danger like a sudden breeze (only while in Gust state). Gains invincibility while in the air, then descends and performs a slash after some time or upon key input. The power increases based on the duration of invincibility, but it will be a MISS if there's no target at the landing point.
Attacks the target with a series of slashes and greatly reduces the damage received while it is active.
Performs a special attack if Tenryu Ransei is in effect, and the number of times it is used determines the duration of the power increase.
Rapidly slashes the enemy. It's so fast that even the enemy doesn't know when the katana leaves its scabbard. Attacks with high accuracy and grants 2 of Garyou Tensei's buffs. You can move when sheathing the katana.
A sword-drawing technique that is like a miracle. When not attacking for a certain period of time, the normal attack with Shukuchi will be greatly enhanced. The less HP you have, the more powerful it is.
A strong determination to confront the enemy. Dauntless automatically accumulates when fighting against a powerful enemy. Grants various buffs for every 10 Dauntless points accumulated. Defeating the enemy consumes its counts and it will deplete over time.
Improves dual-wielding technique through daily training.
Increases the power of "Gust's" normal attack (all 3 stages) and all skills it changes to.