Skills related to Priest.
Skills related to Priest.
Smite evil with Light elemental punch. Deals physical and magic damage at the same time. It is categorized as a Physical Skill.
Staff
2x Magic Power Magic Power increases depending on INT.
Knuckle
2x Physical Power Physical Power increases depending on STR.
A powerful hit with a staff. Ignores the target's defense as STR gets higher. Chance to inflict [Flinch] on the target.
Shield
Flinch Rate +25%
Punish evil monsters with holy power. Deal magic damage of Light element to a target and recover some HP.
Staff
Power +100 Power increases depending on INT.
Magic Device
MaxHP Recovery increases depending on INT.
Performs light element magic attack around you. Halves MP Cost of the next skill used.
The power increases further when used on a dark element target, and there is a chance to inflict either [Dizzy/Dazzled/Fear].
Enhance the healing effect of [Bless]. If the level of [Bless] is 10, add more duration, healing amount and Staff bonuses.
Staff
MATK amount that affects Heal Amount +1% If the skill level of Bless is 10, INT affects Heal Amount
Generate a barrier that absorbs shock. The resistance to the status ailment: [Flinch] increases for a short period of time.
Dark Resistance slightly increases for 10 minutes. When dealing magic damage to a non-light element target, there is a chance to get an extra activation of the Holy Light learned.
•Not all magic damage can activate the Holy Light.
1-Handed Sword
The Holy Light that activates will have the bonus from Staff
Magic Device
The time for Holy Light to reactivate is halved
Shield
The activation rate of Holy Light is doubled
Restores your HP and that of the allies around. Unlike Heal from Support Skill, there is no effect to reduce revival time.
Offers a prayer to increase Mana. Raises MATK for some time. Chance to remove [Weaken] when activated.
Staff
Duration +50sec
Magic Device
Boost on MATK
Shield
Weaken removal rate +25%
Deals physical damage on the enemy and makes it a target of divine retribution.
The effect will stack and when activating this skill again, a magic AoE will be added according to the number of stacks.
1-Handed Sword
[Using it with a staff or knuckles doesn't change the content.]
When the buff from this skill is active, Exorcism and Holy Book will ignore the elemental conditions and Dual Element with (Magic Device) will be added.
Magic Device
Magic attack range (Radius) +2.5m
Shield
Power increases depending on STR. Duration x2
Grants temporary HP exceeding your MaxHP when recovering with a Heal-type skill(*). ATK and MATK will slightly increase according to the value of temporary HP gained.
All Weapons
(*)If the total HP (MaxHP + temporary HP) exceeds the 99,999 HP limit, the number of temporary HP gained will be reduced.
The shield of faith. Gains a permanent effect that reduces Fractional Damage aimed at you. Also gains an effect that prevents status ailments at a certain time.
All Weapons
When in a party, Fractional Damage resistance is increased further according to the number of members (up to 3) who are still alive.
The effect that prevents status ailments is gained at the beginning of a boss battle and when naturally recovering from a status ailment.
A miracle that blesses the good ones and punishes the evil ones. Grants an effect that maintains item effect once to the party for a certain period of time even if you get knocked out. Halves the MP Cost for the character that activates Holy Grace when using the next skill.
Staff
[Get the same effect when used with a magic device (main).]
Deals magic damage to all monsters in the battle you are in if the effect that halves the MP Cost of the next skill used is consumed with a certain buff skill. It is a damage with "normal attack proration".